Public surface for the optional Capacity Vision polish:
multi-level pyramid optical flow, Common Fate structure, and GPU-subgroup-ready path.
Browser path uses JS engine (always available). Native GPU path is documented for
GpuComputePipeline / wgpu adapters.
Result
Ready. Contact: info@Rathor.ai
Native GPU contract
// Rust (wgpu feature) let mut pipeline = GpuComputePipeline::new(); // pipeline.init_wgpu(1.0).await?; let motion = pipeline.estimate_motion_pyramidal_levels(1.0, 3).await; // 1..=3 let fate = pipeline.perceive_common_fate_optional(&motion, 1.0, false, true); // fate.common_fate_mode: "cpu" | "gpu-subgroup-ready" // Shader: shaders/common_fate_motion_vision.wgsl (enable subgroups)