Demo · not a product

Ra-Thor · GPU Micro-Moment Demo

Optional Polish · Pyramid 1–3 · Common Fate SUBGROUP-ready

Public surface for the optional Capacity Vision polish: multi-level pyramid optical flow, Common Fate structure, and GPU-subgroup-ready path. Browser path uses JS engine (always available). Native GPU path is documented for GpuComputePipeline / wgpu adapters.

Result

Ready. Contact: info@Rathor.ai

Native GPU contract

// Rust (wgpu feature)
let mut pipeline = GpuComputePipeline::new();
// pipeline.init_wgpu(1.0).await?;
let motion = pipeline.estimate_motion_pyramidal_levels(1.0, 3).await; // 1..=3
let fate = pipeline.perceive_common_fate_optional(&motion, 1.0, false, true);
// fate.common_fate_mode: "cpu" | "gpu-subgroup-ready"
// Shader: shaders/common_fate_motion_vision.wgsl (enable subgroups)